Fiction Genres
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DOG MAN 11 20,000 FLEAS UND PBEGP 740.00Ahoy, Dog Man! Pilkey-fans staan te springen om aan boord te gaan van dit splinternieuwe elfde verhaal. Superslechterik Biggie ontsnapt uit de gevangenis en krijgt ook nog eens een vliegende duikboot in handen. Kan hij hiermee al zijn gemene plannen uitvoeren? Of kunnen Dog Man en zijn vrienden deze crimineel met krulstaart op tijd tegenhouden? Je leest het in het sprankelende nieuwe deel in deze serie. Met talloze spannende verhaallijnen, hilarische scènes, geweldige personages en natuurlijk de allerbeste tekentips. Fantastisch vertaald zoals alleen Tjibbe Veldkamp dat kan. Dit e-book is alleen geschikt voor tablets in verband met de kleurenillustraties. U kunt deze niet lezen op een zwart-wit e-reader.
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MORTAL ENGINES: THUNDER CITYEGP 665.00Tamzin Pook is a fighter in the Amusement Arcade. And what she does best is killing Revenants. All she knows is survival, having arrived in the Arcade as a small child. She pushes away her memories, her hopes, and her fears, and she emerges into the arena to battle the Revenants--dead brains nestled in armored engine bodies. She doesn't dare to hope or wish for anything more than to survive another day. Meanwhile, the wheeled city of Motoropolis has been taken over by a rebel faction who killed its leaders and commandeered the city. Its only hope is a teacher named Miss Torpenhow who's determined to find the Mayor's good-for-nothing son and force him to take back what's rightfully his. But to get to him, she'll need to find someone who's skilled at fighting Revenants. With a daring abduction, Miss Torpenhow and Tamzin Pook's destinies are entwined, and so begin their adventures together... This stand-alone Mortal Engines novel follows an unlikely crew of fighters-turned Tamzin Pook, Hilly Torpenhow, mayor-to-be Max Angmering, and washed-up mercenary Oddington Doom. Together, they must find a way to outwit the assassins that are determined to drag Tamzin back to the arcade, and try to take back Motoropolis. Readers, hold onto your seats-it's going to be a wild ride.
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Escape Room Puzzles: Escape the MuseumEGP 960.00You’re the lucky winner of a private tour of the Museum of Lost Treasures. However, as you arrive, you find that things have taken an unexpected turn. Your tour guide is missing, a thief is on the loose, and an ancient curse has been released. As the exhibits come to life, disaster hides behind every corner. Can you keep one step ahead? Find the clues and solve the mysteries of the legendary lost land of Ancient Lemuria to save the day! This book’s branching narrative puts YOU in the driving seat. Once you have found the solution to a puzzle, turn to the next entry as clearly indicated in the text. Use your observation, lateral thinking, and logic skills to uncover clues and solve mysteries. The beautifully detailed illustrations are packed with information, so keep your eyes peeled! Are you a novice adventurer, a seasoned explorer, or a true master of mystery? Choose your difficulty level, then race against the clock to solve the mystery! Inspired by the popular escape room trend, this delightfully illustrated, full-colour interactive book is great fun for children aged 8+.
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Escape Room Puzzles: Escape the Space StationEGP 960.00Bring the excitement of an escape room into your own home, with this ingenious puzzle book! It seemed like a dream come true when you won the opportunity to visit the Orbital Space Laboratory. But the experience has proved more exciting and dangerous than you could have ever imagined! The space station's artificial intelligence has gone haywire, trapping all the astronauts in hyper-sleep and sling-shotting the O.S.L. to the other end of the galaxy. Now it's up to you to save the day! Can you solve the mysteries, uncover the secrets, and rescue everyone on board? This book's branching narrative puts YOU in the driving seat. Once you have found the solution to a puzzle, turn to the next entry as clearly indicated in the text. Use your observation, lateral thinking, and logic skills to uncover clues and solve mysteries. The beautifully detailed illustrations are packed with information, so keep your eyes peeled! Are you a novice adventurer, a seasoned explorer, or a true master of mystery? Choose your difficulty level, then race against the clock to solve the mystery!
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Henry VEGP 590.00Henry V is Shakespeare’s most famous “war play”; it includes the storied English victory over the French at Agincourt. Some of it glorifies war, especially the choruses and Henry’s speeches urging his troops into battle. But we also hear bishops conniving for war to postpone a bill that would tax the church, and soldiers expecting to reap profits from the conflict. Even in the speeches of Henry and his nobles, there are many chilling references to the human cost of war.
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Isaac Newton's Law of GravityEGP 960.00Among the many scientific advances that have shaped our world, few have been as important as Isaac Newton’s law of gravity which, along with his laws of motion, are used to this day to calculate the orbits of planes and send spacecraft to Mars. This fascinating guide explores Newton’s life and ideas, breaking down scientific principles into clear, easy-to-follow language that is approachable for young readers. Explore Newton’s life story, his years spent pondering scientific puzzles, and the famous flash of inspiration beneath the apple tree that led to his revolutionary new theory. Take a tour through the other important ideas and theories of this great scientist, his experiments with light, his invention of the reflecting telescope, and his development of a new form of mathematics. Uncover the world in which Newton lived, find out how his notions were received, and how they influenced both contemporary and later thinkers. Lavishly illustrated throughout by Paula Zamudio, with beautifully designed endpapers, this inspiring book supports home learning and is a wonderful introduction to the theory of gravity for curious minds aged 8+.
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Julius CaesarEGP 590.00Shakespeare may have written Julius Caesar as the first of his plays to be performed at the Globe, in 1599. For it, he turned to a key event in Roman Caesar’s death at the hands of friends and fellow politicians. Renaissance writers disagreed over the assassination, seeing Brutus, a leading conspirator, as either hero or villain. Shakespeare’s play keeps this debate alive.
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Moonlight Magic Club: FoxgloveEGP 370.00Foxglove is a smart, independent teen witch, whose animal familiar is a sassy talking cat. She makes up exactly one quarter of the Moonlight Magic Club, alongside naive Scarlett, impulsive Pandora, and perfectionistic Maya. Under the guidance of their mentor, Aunt Sandy, the members of the club are earning their witchcraft badges. They use their magic to help other people through secret acts of kindness, and are working on solving the unexplained mysteries of their home, Moonlight Valley. In this adventure ... When the Moonlight Magic Club accidentally bring home a stowaway creature from an enchanted realm, things take a chaotic turn. Everybody's magic is playing up! Can our favorite witches resist casting any spells until things are put right? Too late - Foxglove's magic has misfired and now Pandora and Maya find themselves in each other's bodies! How can Foxglove put things right? This is the third book in the Moonlight Magic Club series , a warm-hearted and empowering fantasy series following four witchy friends and their outrageous adventures. Showcasing the wonderful artwork of Luna Valentine, this book is perfect for children aged 7+.
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Moonlight Magic Club: Maya's Hare-Raising Adventure.EGP 370.00Maya is a teen witch with powerful magic, a cute pet hare, and the best friends in the whole world. She makes up exactly one quarter of the Moonlight Magic Club, alongside naive Scarlett, impulsive Pandora, and independent-minded Foxglove. Under the guidance of their mentor, Aunt Sandy, the members of the club are earning their witchcraft badges. They use their magic to help other people through secret acts of kindness, and are working on solving the unexplained mysteries of their home, Moonlight Valley. In this adventure ... When Maya's loveable familiar starts behaving strangely, it's up to the Moonlight Magic Club to work out what's gone wrong. Before they know it, they've stumbled onto a much bigger mystery - and now they're in real danger! This is the fourth book in the Moonlight Magic Club series , a warm-hearted and empowering fantasy series following four witchy friends and their outrageous adventures. Showcasing the wonderful artwork of Luna Valentine, this book is perfect for children aged 7+.
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Moonlight Magic Club: Pandora's Popstar Potion.EGP 370.00Pandora is an impulsive teen witch with funky pink-and-black bangs and a wicked sense of humor. She makes up exactly one quarter of the Moonlight Mystery Club, alongside naive Scarlett, independent Foxglove, and perfectionistic Maya. Under the guidance of their mentor, Aunt Sandy, the members of the club are earning their witchcraft badges. They use their magic to help other people through secret acts of kindness, and are working on solving the unexplained mysteries of their home, Moonlight Valley. In this adventure ... Pandora is working toward earning her performance badge, which (like many witchcraft badges) has a component of doing a good deed. She is going to perform in a retirement home to cheer the older people up. However, she is nervous about her singing ability ... so she makes a potion to improve her voice. The only problem is that it's too good! When other kids at school hear her rehearsing, they form a crazed fan club and start chasing her about. Now she gets a taste of what it might be like to be a world-famous celebrity! This is the second book in the Moonlight Magic Club series , a warm-hearted and empowering fantasy series following four witchy friends and their outrageous adventures. Showcasing the wonderful artwork of Luna Valentine, this book is perfect for children aged 7+.